Grade: D
With time, the reputation for Christophe Gans’ Silent Hill has transformed from an iffy-reviewed phantasmagoric horror upon its release to one of the more misunderstood and successfully executed video game adaptations of all time, where viewers like myself have defended the film’s seemingly awkward dialogue delivery and bewildering grotesque imagery as an entirely accurate, absorbing replication of what makes the game series so interesting. Then, a sequel was attempted on a shoestring budget that more directly tells another popular story in the series, that of Silent Hill 3, with the result being the far-less defendable Silent Hill: Revelation, which left fans cherry-picking for mediocre successful elements from a good-intended misfire. From that, the gears of public opinion went into motion the way they do: Revelation wouldn’t have been such a major disappointment had Christophe Gans stuck around to direct it and shape its visual language. Turns out, if Return to Silent Hill is any indication, that may not have been the case after all.
Let’s not get ahead of ourselves, though. Before any glimpse at trailers or even casting, the combination of Silent Hill's building cult status and the disastrous issues of the sequel in the director’s absence eventually led to one of those exciting moments where everyone might actually get their wish: the announcement came that Gans would be returning will full control over a new Silent Hill film. Hooray! His intention? To take on the most popular story from the series, that of James Sunderland and his melancholy journey into the foggy town of Silent Hill to find his beloved Mary, who has met some mysteriously tragic fate. The stories in these games can be deliberately bizarre and vague, but Silent Hill 2 in particular operates in metaphors and psychosis that can be both fascinating and frustrating, where monsters and the moving parts of the plot both often manifest as extensions of the character’s mental space. If Gans does Silent Hill 2 the way he handled his first crack atvthe world, greatness may await.
Jeremy Irvine of War Horse fame has been tapped to bring life to James, and while the choice sounds fine on paper, his emo-haired, strung-out presentation of an enigmatic “painter” in psychological recovery is uninspired, giving off overcaffeinated hangover vibes instead of those of a spooked, yet curious forlorn lover navigating the hazards of an eerie fog town hiding his wife. As opposed to Radha Mitchell’s fraught behavior amid her search for her daughter in Silent Hill, Irvine’s James seems more like he’s fighting through bad fever dreams and migraines that he doesn’t have the wherewithal to get over, divorcing himself from the setting’s dreamlike conceit. Oddly, the performances around James operate as if Christopher Gans took the notes about his first film’s trippy dialogue a little too strongly, as the dramatic voices here are more harshly overwrought and lack Silent Hill's effective off-kilter tempo. Look, I get that people have heard negative things about Silent Hill dialogue and rolled with it previously, but as someone who’s been on that side before, this is different.
At least Christophe Gans has brought back enough of his signature flair and awareness for the franchise to reconstruct the atmosphere … right? Much as it pains me to say, it’s shocking to see how much Return to Silent Hill veers in the wrong direction with this as well, despite Gans quite obviously knowing and appreciating the source material. Scenes from this movie will jump out as direct, point-‘n-whistle duplications of the game’s iconic visuals: the wide shot of James’s car in the parking lot looking out at Toluca Lake; the bathroom mirror; his initial hike through the forest, cemetery, and outer streets of the town’s outskirts. Other familiar faces, grotesque foes and iconography reveal themselves to the initiated on cue, but the script from Gans, frequent collaborator Sandra Vo-Anh and The Crow reboot scribe William Schneider finds ways to dramatize and distort those details into crude mutations of themselves; any subtext from the game has been shoved into the light for all to see.
Return to Silent Hill also lacks the beautiful stillness and unnerving buildup that hallmarked Christophe Gans’ first trip there, the artful allure of terrors in hallways and streets as they crumble upon themselves, captured by steady-handed pan and tilt shots from striking, disorienting angles by Oscar-nominated cinematographer Dan Laustsen. In its absence, Gans reaches for mundane contrivances and computer-generated monstrosities to fill the void, be it with waves of skittering nibblers, writhing fluid-spewing walkers, or aggressive flashes of headache-inducing light all in a burnt-orange glow. Jostled by bobbly camera movement from [REC] cinematographer Pablo Rosso that forces extra chaos and instability where it’s already there, overzealous production decisions and computer wizardry drain any convincing reality from the falling ash on the foggy streets, from the decaying walls and rusted metal in the Otherworld, from the pale twisted flesh of the creatures. And yes, that includes the clunky arrival of iconic villain Pyramid Head, vaguely accurate to his place in the game but more like a stop in a haunted house or theme park than a facet of anyone’s nightmares.
By the end of its turgid, never-ending drag through psychological dead ends, Return to Silent Hill accomplishes something I genuinely didn’t think possible: it ends up being a significantly weaker film, either game adaptation or just straight up genre pic, than the panned, budget-strapped Revelation from years prior. Just on the surface, it’s tough to point out any efforts to scare that actually work in its runtime -- a rolling head here, a hallway of writhing nurses zombies there -- where getting a rise out of the audience lies in rattling metal and cranking up the volume when acid sizzles and radios fizzle, feigning interest in those signature marks of the series while funneling streaks of metaphorical mystery into a consequential twist at the end. Jacob’s Ladder or In the Mouth of Madness, this isn’t; instead, the sirens are going off as it becomes clear that Christophe Gans won’t be rescuing Silent Hill from its cinematic woes.






